Classical Araknoid Game in DHTMLBy Angsuman Chakraborty, Gaea News Network
Wednesday, September 19, 2007
Scott Schiller has re-created the classical Araknoid game with DHTML. It is elegantly done and a fun to play.
He nicely summarizes his experience in developing the game:
Oh and patience, lots of patience. 100+ hours (and no degree, diploma or certificate) later, over 128 KB of code had been hacked together to make this thing work - but the taste of success is that of completion, rather than reward.
The rules are simple:
1. Click to launch the ball, then keep it alive by bouncing it back at the bricks.
2. Destroy bricks for points and power-ups.
4. To pass the level, you must eliminate all “destroyable” bricks. When you are ready to pass you will be able to slide to the next level from the side.
Note: Custom levels can be created using the editor, or played using the viewer. These are separate from the “main” game, so highscores do not apply.
Check it out here.
April 22, 2008: 2:42 pm
i would like this game